![]() Using the computer is a great way to get nearly accurate motion without the need to key everything by hand. You use variables like gravity and mass to define the environment, and the computer calculates how the objects in the scene behave based on the values you set. In order to get these actions to look right, one solution is to let the computer do the work and create a simulation of that action. When animating, some actions are difficult or very time consuming to get right, such as explosions, fire, hair, cloth, and physics-related actions like moving fluids and bouncing objects. ![]() ![]() Simulating physics with soft body and rigid body dynamicsĬreating fluid animations with Blender’s fluid simulator Blender For Dummies (2015) Part III Get Animated Chapter 13 Letting Blender Do the Work for You
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