![]() Now I need to double those sprites for the masks. so that's anotherġ byte (wide) * 8 (depth) * 5 (bitplanes) = 40 bytes per object * 4096 = 163,840 bytes The arcade has the same amount for sprites as it has 4096 * 8x8 objects. I need those in 32 colours so.Ģ bytes (wide) * 16 (depth) * 5 (bit planes) = 160 bytes per tile. ![]() In the arcade there are 1024 * 16x16 tiles. Įach background is 8 colours and is (1024 * 184) in size so that's another I also need a front and back 5 bitplane buffer for the background scrolling so thats another.
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